Building a virtual reality classroom for students.
Our approach to the design of the prototype was to make the learning experience look and feel like a video game. An RPG aligned with national STEM education standards.
We built the immersive environment using a 3D game engine and 3D objects. Students could scan themselves and insert their avatar into the environment, walking along the floor of the Bay where they were surrounded by the creatures and plant life of that ecosystem. All organisms were interactive, with info on their unique qualities highlighted. Students could conduct a variety of experiments. They could experience a toxic spill from the perspective of a fish and watch the ecosystem change and die while testing water samples over time to see when life could again thrive in that location. Testing of the prototype with teachers showed that the immersive experience was unique and exciting to educators.
Over the course of six months, Particle worked with our client partner to go from early product ideas, to concept storyboards, through to prototype development, with user feedback integrated all throughout the process. We were able to succeed in the primary goal: create cutting edge STEM curriculum that capitalized on both emerging technology and the devices students had access to every day in school.